Inheritance: MonoBehaviour
Exemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     refScript = Camera.main.GetComponent <cameraMove> ();
     obsArray  = new GameObject[5];
     obsArray  = Resources.LoadAll <GameObject> ("Prefabs") as GameObject[];
     obsLength = obsArray.Length;
 }
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     refScript = Camera.main.GetComponent<cameraMove> ();
     obsArray= new GameObject[5];
     obsArray = Resources.LoadAll<GameObject> ("Prefabs") as GameObject[];
     obsLength = obsArray.Length;
 }
Exemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     isCutScene = false;
     txt        = GetComponentInChildren <Text>();
     cam        = GetComponent <cameraMove>();
     info       = GetComponent <dontDestroyInfo>();
 }
Exemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     // skipCut = false;
     DontDestroyOnLoad(gameObject);
     camMove  = GetComponent <cameraMove>();
     fade     = GetComponent <fadeIn>();
     cutScene = GetComponent <cutSceneManager>();
 }
    public void closeuiInfo()
    {
        GameObject infoGroup = GameObject.Find("Info");
        cameraMove camera    = GameObject.Find("Main Camera").GetComponent <cameraMove>();

        camera.CallquarterView();
        infoGroup.SetActive(false);
    }
Exemplo n.º 6
0
    // Use this for initialization
    void Start()
    {
        maincameraScript = ((cameraMove)Camera.main.gameObject.GetComponent<cameraMove>());

        warningText = (GameObject)Instantiate(Resources.Load("mark"), new Vector3(this.transform.position.x-0.3f, transform.position.y-14.49f, this.transform.position.z+0.5f),Quaternion.identity * Quaternion.AngleAxis(90, new Vector3(1,0,0)));

        playerMove = SceneData.GetInstance().goPlayer.GetComponent<PlayerMove>();
    }
Exemplo n.º 7
0
 // Use this for initialization
 void Start()
 {
     cam     = Camera.main;
     cM      = cam.GetComponent <cameraMove>();
     muzzle  = cam.transform.position;
     bullet4 = new Vector4(muzzle.x, muzzle.y, muzzle.z, 0.0f);
     v       = new Vector3(0.0f, 0.0f, 1.0f);
     bmag    = 0.5f;
 }
Exemplo n.º 8
0
    // Start is called before the first frame update
    void Start()
    {
        cam   = Camera.main;
        cM    = cam.GetComponent <cameraMove>();
        xCam4 = cM.playrposworldframe4;

        x4  = cM.Lplayerinverse * new Vector4(transform.position.x, transform.position.y, transform.position.z, -(cam.transform.position - transform.position).magnitude);
        xx4 = x4;
        //make a list of position vector
        j = 0;
    }
Exemplo n.º 9
0
    // Use this for initialization
    void Start()
    {
        Bola       = GameObject.Find("Bola").GetComponent <bola>();
        obstacles  = GameObject.Find("ObstacleController").GetComponent <obstacleController>();
        cameraMain = GameObject.Find("MainCamera").GetComponent <cameraMove>();
        back       = GameObject.Find("BackgroundController").GetComponent <background>();

        deadCanvas.SetActive(false);

        pressSpaceT.SetActive(true);

        final   = false;
        running = false;
    }
Exemplo n.º 10
0
   #pragma warning restore 414


    void Awake( )
    {
      #if !(UNITY_FLASH)
        useGUILayout = false;
      #endif
        ExposedVariables.Awake( );
        ExposedVariables.SetParent(this.gameObject);
        if ("1.PLE" != uScript_MasterComponent.Version)
        {
            uScriptDebug.Log("The generated code is not compatible with your current uScript Runtime " + uScript_MasterComponent.Version, uScriptDebug.Type.Error);
            ExposedVariables = null;
            UnityEngine.Debug.Break();
        }
    }
Exemplo n.º 11
0
    // Use this for initialization
    void Start()
    {
        maincamera = ((cameraMove)Camera.main.gameObject.GetComponent("cameraMove"));
        maincamera.isRunning = false;

        SceneData sc = SceneData.GetInstance();
        this.gameObject.GetComponent<GUIText>().text += "\n" + sc.roundScore;
        tryAgainPos = new Rect(Screen.width/2-(1024/2/2f),Screen.height/2+200, 1024/2,128/1.3f);
        progressPos = new Rect(Screen.width/2-(1024/2/2f),tryAgainPos.y-100, 1024/2,128/1.3f);
        homeUiPos = new Rect(Screen.width-80,0,80,80);

        //Data Storage
        if(PlayerPrefs.GetInt("totalExp") == 0){
            PlayerPrefs.SetInt("totalExp", sc.roundScore);
        }else{
            int oldExp =  PlayerPrefs.GetInt("totalExp");
            newExp = sc.roundScore;
            calcExp = oldExp + newExp;
            level = (int)(0.01f * Mathf.Sqrt(calcExp));

            while((int)(0.01f * Mathf.Sqrt(calcExp + missingExp)) <= level)
            {
                missingExp++;
            }

            while((int)(0.01f * Mathf.Sqrt(calcExp - gainedExp)) >= level)
            {
                gainedExp++;
            }

            while((int)(0.01f * Mathf.Sqrt(oldExp - gainedOldExp)) >= level)
            {
                gainedOldExp++;
            }

            totalLevelExp = (gainedExp + missingExp);

            //old Exp
            progressMultiplieroldExp = ((float)gainedOldExp)/((float)totalLevelExp);
            progressMultiplier = ((float)gainedExp)/((float)totalLevelExp);

            this.gameObject.GetComponent<GUIText>().text += "\nYour EXP: " + calcExp + "\nLevel: " + level;
            PlayerPrefs.SetInt("totalExp", calcExp);

        }
    }
Exemplo n.º 12
0
 void Start()
 {
     cam = Cam.GetComponent <cameraMove>();
     if (direction == "right")
     {
         dir = Vector3.right;
     }
     else if (direction == "left")
     {
         dir = Vector3.left;
     }
     else if (direction == "up")
     {
         dir = Vector3.up;
     }
     else if (direction == "down")
     {
         dir = Vector3.down;
     }
 }
Exemplo n.º 13
0
    // Use this for initialization
    void Start()
    {
        maincameraScript = ((cameraMove)Camera.main.gameObject.GetComponent<cameraMove>());

        playerMove = SceneData.GetInstance().goPlayer.GetComponent<PlayerMove>();

        int number = Random.Range(1,4);

        if(number == 1)
        {
            powerupType = new BonusPoints();
        }
        else if(number == 2)
        {
            powerupType = new PowerupInvincible();
        }
        else if(number == 3)
        {
            powerupType = new PowerupSprint();
        }
    }
Exemplo n.º 14
0
    public void collectData()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;

            Physics.Raycast(ray, out hit, 100);
            if (data == StagePurpose[stage])
            {
                data      = 0;
                limitTime = 60;
                stage++;
                showProjectName();
            }
            else if (hit.transform.tag == "Coworker")
            {
                data += 1;
                hit.rigidbody.velocity = new Vector3(UnityEngine.Random.Range(-4, 4), 3, UnityEngine.Random.Range(-4, 4));
                EmployeeControl victim = hit.transform.GetComponent <EmployeeControl>();
                victim.playWhipSound();
                Debug.Log("click coworker");
            }
            else if (hit.transform.tag == "Player")
            {
                cameraMove camera = GameObject.Find("Main Camera").GetComponent <cameraMove>();
                camera.CallfocusPlayer();
                PlayerControl player = GameObject.Find("Player").GetComponent <PlayerControl>();
                player.showuiInfo();
            }
            else
            {
                Debug.Log("click nothing");
            }
        }
    }
Exemplo n.º 15
0
 // Use this for initialization
 void Start()
 {
     refScript = Camera.main.GetComponent<cameraMove> ();
 }
Exemplo n.º 16
0
 void Awake()
 {
     cam       = Camera.main;
     scriptRef = cam.GetComponent <cameraMove> ();
 }
Exemplo n.º 17
0
 private void Awake()
 {
     barraDeVida_ref = GameObject.Find("Game").GetComponent <BarraDeVida>();
     cameraMove_ref  = GameObject.Find("MainCamera").GetComponent <cameraMove>();
 }
Exemplo n.º 18
0
 // Use this for initialization
 void Start()
 {
     cameramove   = GameObject.FindObjectOfType <cameraMove> ();
     statemanager = GameObject.FindObjectOfType <StateManager> ();
 }
Exemplo n.º 19
0
 // Use this for initialization
 void Start()
 {
     refScript = Camera.main.GetComponent <cameraMove> ();
 }
Exemplo n.º 20
0
 void Start()
 {
     cam = Cam.GetComponent <cameraMove>();
 }
Exemplo n.º 21
0
 void Start()
 {
     maincameraScript = ((cameraMove)Camera.main.gameObject.GetComponent<cameraMove>());
 }
Exemplo n.º 22
0
 void Awake()
 {
     cam = Camera.main;
     scriptRef = cam.GetComponent<cameraMove> ();
 }