void Shoot(Collider target) { bullet b = Object.Instantiate(bullet, transform.position, transform.rotation).GetComponent <bullet>(); //### //speed,target b.Initialize(10f, damage, target); }
void Shoot(Collider target) { bullet b = Object.Instantiate(bullet, transform.position, transform.rotation).GetComponent <bullet>(); //### //speed,target b.Initialize(10f, damage, target); }