void Shoot(Transform _firePosition) { GameObject bulletInst = Instantiate(bulletPrefab, _firePosition.position, firePosition.rotation); bullet bullet = bulletInst.GetComponent <bullet>(); bullet.Fire(target); }
void Shoot(Transform _firePosition) { GameObject bulletInst = Instantiate(bulletPrefab, _firePosition.position, firePosition.rotation); bullet bullet = bulletInst.GetComponent <bullet>(); bullet.Fire(target); }