Exemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     //cash
     //maincontroller
     mainCtr = GameObject.Find("btl_mainController");
     mc      = mainCtr.GetComponent <btl_mainController> ();
 }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        //system init
        intervalCnt = 0;

        //cash
        //maincontroller
        mcttl     = null;
        mcfld     = null;
        mcbtl     = null;
        mcrst     = null;
        mcedg     = null;
        sceneName = SceneManager.GetActiveScene().name;
        if (sceneName == "titleScene")
        {
            mainCtr = GameObject.Find("ttl_mainController");
            mcttl   = mainCtr.GetComponent <ttl_mainController> ();
        }
        else if (sceneName == "fieldScene")
        {
            mainCtr = GameObject.Find("fld_mainController");
            mcfld   = mainCtr.GetComponent <fld_mainController> ();
        }
        else if (sceneName == "battleScene")
        {
            mainCtr = GameObject.Find("btl_mainController");
            mcbtl   = mainCtr.GetComponent <btl_mainController> ();
        }
        else if (sceneName == "resultScene")
        {
            mainCtr = GameObject.Find("rst_mainController");
            mcrst   = mainCtr.GetComponent <rst_mainController> ();
        }
        else if (sceneName == "endingScene")
        {
            mainCtr = GameObject.Find("edg_mainController");
            mcedg   = mainCtr.GetComponent <edg_mainController> ();
        }

        //screen mask
        scrMask = GameObject.Find("screenMask");
//		cashRectTransform_scrMask = scrMask.GetComponent<RectTransform> ();
        cashImage_scrMask = scrMask.GetComponent <Image> ();

        //local

        //mode
        scrmode = scrmd_idle;

        //fade in / out
        fadecnt = 255.0f;

        //init screen color
        cashImage_scrMask.color = (new Color(0.0f, 0.0f, 0.0f, (fadecnt / 255.0f)));
    }
Exemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        //system init
        intervalCnt = 0;

        //cash
        //transform cash
        cashTransform = transform;

        //maincontroller
        mainCtr = GameObject.Find("btl_mainController");
        mc      = mainCtr.GetComponent <btl_mainController> ();

        //local

        //effects
        shakeCnt_xz = 0;
        shakeCnt_y  = 0;
    }
Exemplo n.º 4
0
    // Use this for initialization
    void Start()
    {
        //system init
        intervalCnt = 0;

        //cash
        //transform cash
        cashTransform = transform;

        //maincontroller
        mainCtr = GameObject.Find("btl_mainController");
        mc      = mainCtr.GetComponent <btl_mainController> ();

        //playercontroller
        playerCtr = GameObject.Find("btl_playerController");
        plc       = playerCtr.GetComponent <btl_playerController> ();

        //hiaricontroller
        hiariCtr = GameObject.Find("btl_hiariController");
        hac      = hiariCtr.GetComponent <btl_hiariController> ();

        //move
        movseq = movbattle;
        movcnt = 0;
        //posdir
        postdir     = 0.0f;     //target camera pos dir
        poscdir     = 0.0f;     //current camera pos dir
        firstposdir = true;
        //dir
        tdir     = 0.0f;        //target camera angle
        cdir     = 0.0f;        //current camera angle
        firstdir = true;

        //hiari info
        hsmove = false;
    }
Exemplo n.º 5
0
    // Use this for initialization
    void Start()
    {
        //system init
        intervalCnt = 0;

        //cash
        //transform cash
        cashTransform = transform;

        //maincontroller
        mainCtr = GameObject.Find("btl_mainController");
        mc      = mainCtr.GetComponent <btl_mainController> ();

        //score
        score      = GameObject.Find("scoreDisp");
        score_s    = GameObject.Find("scoreDisp_shadow");
        scoretxt   = score.GetComponent <Text> ();
        scoretxt_s = score_s.GetComponent <Text> ();

        //sub message
        subMsg            = GameObject.Find("subMessage");
        subMsg_s          = GameObject.Find("subMessage_shadow");
        cashText_subMsg   = subMsg.GetComponent <Text> ();
        cashText_subMsg_s = subMsg_s.GetComponent <Text> ();

        //hiari name
        hName      = GameObject.Find("hName");
        hNameTxt   = hName.GetComponent <Text> ();;
        hName_s    = GameObject.Find("hName_shadow");
        hNameTxt_s = hName_s.GetComponent <Text> ();;

        //hiaru hp gauge
        hhpc = GameObject.Find("hhpGauge_back");
        hhp  = GameObject.Find("hhpGauge");
        cashRectTransform_hhpc = hhpc.GetComponent <RectTransform> ();
        cashRectTransform_hhp  = hhp.GetComponent <RectTransform> ();

        //player hp gauge
        phpc = GameObject.Find("phpGauge_back");
        php  = GameObject.Find("phpGauge");
        cashRectTransform_phpc = phpc.GetComponent <RectTransform> ();
        cashRectTransform_php  = php.GetComponent <RectTransform> ();

        //hiari level
        hLevelDisp      = GameObject.Find("hLevelDisp");
        hLevelDispTxt   = hLevelDisp.GetComponent <Text> ();
        hLevelDisp_s    = GameObject.Find("hLevelDisp_shadow");
        hLevelDispTxt_s = hLevelDisp_s.GetComponent <Text> ();

        //tame gauge img
        tgBasef = GameObject.Find("tameGaugeBaseFrame");
        tgBase  = GameObject.Find("tameGaugeBase");
        tg      = GameObject.Find("tameGauge");
        cashRectTransform_tgBasef = tgBasef.GetComponent <RectTransform> ();
        cashRectTransform_tg      = tg.GetComponent <RectTransform> ();
        cashCanvasRenderer_tg     = tg.GetComponent <CanvasRenderer> ();

        //earth
        earth    = GameObject.Find("btl_earth");
        earthExp = GameObject.Find("btl_earthExplosion");
        cashRectTransform_earth    = earth.GetComponent <RectTransform> ();
        cashRectTransform_earthExp = earthExp.GetComponent <RectTransform> ();

        //pause disp
        pauseDisp   = GameObject.Find("btl_pauseDisp");
        pauseDisp_s = GameObject.Find("btl_pauseDisp_shadow");
        pauseDisp.SetActive(false);
        pauseDisp_s.SetActive(false);


        //local

        //display mode
        dpmode = modewakeup;

        //hiari hp gauge
        hHpMax     = 100;       //(for zero exception)
        hHpCurrent = 0;
        hHp        = 0;

        //player hp gauge
        pHpMax     = 100;       //(for zero exception)
        pHpCurrent = 0;
        pHp        = 0;

        //tame gauge
        tameGaugeDisp   = false;
        tameGaugeMaxCnt = 1;            //(for zero exception)
        tameGaugeCnt    = 0;
        tameGaugeColCnt = 0;

        //earth explosion
        earthExpMode = false;
        earthExpCnt  = 0;

        //pause disp
        pause    = false;
        pauseCnt = 0;
    }