// Use this for initialization void Start() { //cash //maincontroller mainCtr = GameObject.Find("btl_mainController"); mc = mainCtr.GetComponent <btl_mainController> (); }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //maincontroller mcttl = null; mcfld = null; mcbtl = null; mcrst = null; mcedg = null; sceneName = SceneManager.GetActiveScene().name; if (sceneName == "titleScene") { mainCtr = GameObject.Find("ttl_mainController"); mcttl = mainCtr.GetComponent <ttl_mainController> (); } else if (sceneName == "fieldScene") { mainCtr = GameObject.Find("fld_mainController"); mcfld = mainCtr.GetComponent <fld_mainController> (); } else if (sceneName == "battleScene") { mainCtr = GameObject.Find("btl_mainController"); mcbtl = mainCtr.GetComponent <btl_mainController> (); } else if (sceneName == "resultScene") { mainCtr = GameObject.Find("rst_mainController"); mcrst = mainCtr.GetComponent <rst_mainController> (); } else if (sceneName == "endingScene") { mainCtr = GameObject.Find("edg_mainController"); mcedg = mainCtr.GetComponent <edg_mainController> (); } //screen mask scrMask = GameObject.Find("screenMask"); // cashRectTransform_scrMask = scrMask.GetComponent<RectTransform> (); cashImage_scrMask = scrMask.GetComponent <Image> (); //local //mode scrmode = scrmd_idle; //fade in / out fadecnt = 255.0f; //init screen color cashImage_scrMask.color = (new Color(0.0f, 0.0f, 0.0f, (fadecnt / 255.0f))); }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //transform cash cashTransform = transform; //maincontroller mainCtr = GameObject.Find("btl_mainController"); mc = mainCtr.GetComponent <btl_mainController> (); //local //effects shakeCnt_xz = 0; shakeCnt_y = 0; }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //transform cash cashTransform = transform; //maincontroller mainCtr = GameObject.Find("btl_mainController"); mc = mainCtr.GetComponent <btl_mainController> (); //playercontroller playerCtr = GameObject.Find("btl_playerController"); plc = playerCtr.GetComponent <btl_playerController> (); //hiaricontroller hiariCtr = GameObject.Find("btl_hiariController"); hac = hiariCtr.GetComponent <btl_hiariController> (); //move movseq = movbattle; movcnt = 0; //posdir postdir = 0.0f; //target camera pos dir poscdir = 0.0f; //current camera pos dir firstposdir = true; //dir tdir = 0.0f; //target camera angle cdir = 0.0f; //current camera angle firstdir = true; //hiari info hsmove = false; }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //transform cash cashTransform = transform; //maincontroller mainCtr = GameObject.Find("btl_mainController"); mc = mainCtr.GetComponent <btl_mainController> (); //score score = GameObject.Find("scoreDisp"); score_s = GameObject.Find("scoreDisp_shadow"); scoretxt = score.GetComponent <Text> (); scoretxt_s = score_s.GetComponent <Text> (); //sub message subMsg = GameObject.Find("subMessage"); subMsg_s = GameObject.Find("subMessage_shadow"); cashText_subMsg = subMsg.GetComponent <Text> (); cashText_subMsg_s = subMsg_s.GetComponent <Text> (); //hiari name hName = GameObject.Find("hName"); hNameTxt = hName.GetComponent <Text> ();; hName_s = GameObject.Find("hName_shadow"); hNameTxt_s = hName_s.GetComponent <Text> ();; //hiaru hp gauge hhpc = GameObject.Find("hhpGauge_back"); hhp = GameObject.Find("hhpGauge"); cashRectTransform_hhpc = hhpc.GetComponent <RectTransform> (); cashRectTransform_hhp = hhp.GetComponent <RectTransform> (); //player hp gauge phpc = GameObject.Find("phpGauge_back"); php = GameObject.Find("phpGauge"); cashRectTransform_phpc = phpc.GetComponent <RectTransform> (); cashRectTransform_php = php.GetComponent <RectTransform> (); //hiari level hLevelDisp = GameObject.Find("hLevelDisp"); hLevelDispTxt = hLevelDisp.GetComponent <Text> (); hLevelDisp_s = GameObject.Find("hLevelDisp_shadow"); hLevelDispTxt_s = hLevelDisp_s.GetComponent <Text> (); //tame gauge img tgBasef = GameObject.Find("tameGaugeBaseFrame"); tgBase = GameObject.Find("tameGaugeBase"); tg = GameObject.Find("tameGauge"); cashRectTransform_tgBasef = tgBasef.GetComponent <RectTransform> (); cashRectTransform_tg = tg.GetComponent <RectTransform> (); cashCanvasRenderer_tg = tg.GetComponent <CanvasRenderer> (); //earth earth = GameObject.Find("btl_earth"); earthExp = GameObject.Find("btl_earthExplosion"); cashRectTransform_earth = earth.GetComponent <RectTransform> (); cashRectTransform_earthExp = earthExp.GetComponent <RectTransform> (); //pause disp pauseDisp = GameObject.Find("btl_pauseDisp"); pauseDisp_s = GameObject.Find("btl_pauseDisp_shadow"); pauseDisp.SetActive(false); pauseDisp_s.SetActive(false); //local //display mode dpmode = modewakeup; //hiari hp gauge hHpMax = 100; //(for zero exception) hHpCurrent = 0; hHp = 0; //player hp gauge pHpMax = 100; //(for zero exception) pHpCurrent = 0; pHp = 0; //tame gauge tameGaugeDisp = false; tameGaugeMaxCnt = 1; //(for zero exception) tameGaugeCnt = 0; tameGaugeColCnt = 0; //earth explosion earthExpMode = false; earthExpCnt = 0; //pause disp pause = false; pauseCnt = 0; }