Exemplo n.º 1
0
 // Use this for initialization
 private void Awake()
 {
     game_object = GameObject.Find("scripts");
     button      = game_object.GetComponent <botones>();
     //ruta = button.rutaRecorrer;//toda la ruta obtenida cuando hace login, tenemos que ir
     idPartida = button.idPartida;
     idUsuario = button.idUsuario;
     StartCoroutine("ObtainRuta");
 }
Exemplo n.º 2
0
 private void Awake()
 {
     if (boton == null)
     {
         boton = this;
         DontDestroyOnLoad(gameObject);
         Debug.Log("es el 1 de botones");
         //user = usuario.text;
     }
     else if (boton != this)
     {
         Destroy(gameObject);
         Debug.Log("se destruye el de botones");
     }
 }
Exemplo n.º 3
0
    //[SerializeField]
    //private Text textField = null;
    //[SerializeField]
    //private Toggle toggle = null;
    // Use this for initialization
    void Start()
    {
        panelBotonesOperaciones = GameObject.Find("PanelBotones");
        panelEditar = GameObject.Find("Area de Trabajo");
        panelPadre = GameObject.Find("Canvas");
        tmp = GameObject.Find("Grupo");

        opcionPanel = panelBotonesOperaciones.GetComponent<botones>();

        imagenAEditar = transform.GetComponentsInParent<Image>(); //El indice 1 es el que editara

        eventTrigger = gameObject.GetComponent<EventTrigger>();

        AddEventTrigger(OnPointerClick, EventTriggerType.PointerClick);
        //	AddEventTrigger(OnPointerEnter, EventTriggerType.PointerEnter, toggle);
        AddEventTrigger(OnPointerEnter, EventTriggerType.PointerEnter);
        AddEventTrigger(OnPointerExit, EventTriggerType.PointerExit);
        AddEventTrigger(OnPointerDown, EventTriggerType.PointerDown);
        AddEventTrigger(OnPointerUp, EventTriggerType.PointerUp);
        AddEventTrigger(OnDrag, EventTriggerType.Drag);
        AddEventTrigger(OnDrop, EventTriggerType.Drop);
        AddEventTrigger(OnScroll, EventTriggerType.Scroll);
    }