// Use this for initialization private void Awake() { game_object = GameObject.Find("scripts"); button = game_object.GetComponent <botones>(); //ruta = button.rutaRecorrer;//toda la ruta obtenida cuando hace login, tenemos que ir idPartida = button.idPartida; idUsuario = button.idUsuario; StartCoroutine("ObtainRuta"); }
private void Awake() { if (boton == null) { boton = this; DontDestroyOnLoad(gameObject); Debug.Log("es el 1 de botones"); //user = usuario.text; } else if (boton != this) { Destroy(gameObject); Debug.Log("se destruye el de botones"); } }
//[SerializeField] //private Text textField = null; //[SerializeField] //private Toggle toggle = null; // Use this for initialization void Start() { panelBotonesOperaciones = GameObject.Find("PanelBotones"); panelEditar = GameObject.Find("Area de Trabajo"); panelPadre = GameObject.Find("Canvas"); tmp = GameObject.Find("Grupo"); opcionPanel = panelBotonesOperaciones.GetComponent<botones>(); imagenAEditar = transform.GetComponentsInParent<Image>(); //El indice 1 es el que editara eventTrigger = gameObject.GetComponent<EventTrigger>(); AddEventTrigger(OnPointerClick, EventTriggerType.PointerClick); // AddEventTrigger(OnPointerEnter, EventTriggerType.PointerEnter, toggle); AddEventTrigger(OnPointerEnter, EventTriggerType.PointerEnter); AddEventTrigger(OnPointerExit, EventTriggerType.PointerExit); AddEventTrigger(OnPointerDown, EventTriggerType.PointerDown); AddEventTrigger(OnPointerUp, EventTriggerType.PointerUp); AddEventTrigger(OnDrag, EventTriggerType.Drag); AddEventTrigger(OnDrop, EventTriggerType.Drop); AddEventTrigger(OnScroll, EventTriggerType.Scroll); }