public animationwrapper(BinBVHAnimationReader anim) { this.anim = anim; playstate = animstate.STATE_EASEIN; mRunTime = 0; }
public animationwrapper(UUID key) { mAnimation = key; playstate = animstate.STATE_WAITINGASSET; mRunTime = 0; }
public void stopanim() { //Logger.Log(string.Format("Animation {0} marked as stopped",mAnimation),Helpers.LogLevel.Info); playstate = animstate.STATE_STOP; }