public animationwrapper(BinBVHAnimationReader anim)
 {
     this.anim = anim;
     playstate = animstate.STATE_EASEIN;
     mRunTime = 0;
 }
 public animationwrapper(UUID key)
 {
     mAnimation = key;
     playstate = animstate.STATE_WAITINGASSET;
     mRunTime = 0;
 }
 public void stopanim()
 {
     //Logger.Log(string.Format("Animation {0} marked as stopped",mAnimation),Helpers.LogLevel.Info);
     playstate = animstate.STATE_STOP;
 }