private void button_testCollisionGround_Click(object sender, EventArgs e) { map gameMap = game.getMap(); gameMap.clearMap(); airplane airplane1 = new airplane(gameMap); Random random = new Random(); airplane1.Initialize( "T1", this.game.icons.ElementAt(0).Value, "TEST CRASH", "1", new Vector2(gameMap.getSize().X / 2, gameMap.getSize().Y * 0.75f), utilVector2.getDirectionFromString("Up"), Game1.minMaxAltitude[0] + 600, random.Next(Game1.minMaxMAXSpeed[0], Game1.minMaxMAXSpeed[0] + 400), random.Next(Game1.minMaxMAXSpeed[0], Game1.minMaxMAXSpeed[0] + 800), random.Next(Game1.minMaxAcceleration[0], Game1.minMaxAcceleration[1]), random.Next(Game1.minMaxVerticalAcceleration[0], Game1.minMaxVerticalAcceleration[1]), random.Next(Game1.minMaxCapacity[0], Game1.minMaxCapacity[1]) ); airplane1.setIsOn(false); this.game.addAirplaneToMap(airplane1); }
private void button_addAirplane_Click(object sender, EventArgs e) { if (!checkFields()) { return; } map gameMap = game.getMap(); airplane airplane = new airplane(gameMap); Vector2 chosenDirection = checkedRadioButtonDirection().Text == "Random Direction" ? utilVector2.getRandomDirection() : utilVector2.getDirectionFromString(checkedRadioButtonDirection().Text); airplane.Initialize( textBox_airplaneId.Text, selectedAirplaneIcon, textBox_airplaneVendor.Text, textBox_airplaneModel.Text, new Vector2((float)numericUpDown_airplaneCoordinateX.Value, (float)numericUpDown_airplaneCoordinateY.Value), chosenDirection, (int)numericUpDown_airplaneAltitude.Value, (int)numericUpDown_airplaneSpeed.Value, (int)numericUpDown_airplaneMaxSpeed.Value, (int)numericUpDown_airplaneAcceleration.Value, (int)numericUpDown_airplaneVerticalAcceleration.Value, 100 ); this.game.addAirplaneToMap(airplane); this.Close(); }
static void Main(string[] args) { var airplanes = new airplane[] { new propAirliner(2000, 150, "Starenflieger"), new jet(10000, 2500, "F-16 Fighting Falcon") }; foreach (var airp in airplanes) { Console.WriteLine("Maximale Flughoehe: " + airp.maxHeight + "; Maximale Geschwindigkeit: " + airp.maxSpeed + " km/h; Bezeichnung: " airp.tag); } }
static void Main(string[] args) { //Declaring Objects var car = new car(); var mower = new lawnmower(); var Airplane = new airplane(); // Methods calling classes stop(car); start(mower); start(Airplane); Console.Read(); }
private void button_addRandomAirplane_Click(object sender, EventArgs e) { map gameMap = game.getMap(); airplane airplane = new airplane(gameMap); Random random = new Random(); Vector2 chosenDirection = utilVector2.getRandomDirection(); airplane.Initialize( this.game.generateRandomId(), this.game.icons.ElementAt(0).Value, "xd", "xd", new Vector2(random.Next(1, (int)gameMap.getSize().X), random.Next(1, (int)gameMap.getSize().Y)), chosenDirection, random.Next(Game1.minMaxAltitude[0], Game1.minMaxAltitude[1]), random.Next(Game1.minMaxMAXSpeed[0], Game1.minMaxMAXSpeed[1]), random.Next(Game1.minMaxMAXSpeed[0], Game1.minMaxMAXSpeed[1]), random.Next(Game1.minMaxAcceleration[0], Game1.minMaxAcceleration[1]), random.Next(Game1.minMaxVerticalAcceleration[0], Game1.minMaxVerticalAcceleration[1]), random.Next(Game1.minMaxCapacity[0], Game1.minMaxCapacity[1]) ); this.game.addAirplaneToMap(airplane); }
private void button_testMultipleCollision_Click(object sender, EventArgs e) { map gameMap = game.getMap(); gameMap.clearMap(); airplane airplane1 = new airplane(gameMap); Random random = new Random(); airplane1.Initialize( "T1", this.game.icons.ElementAt(0).Value, "TEST CRASH", "1", new Vector2(gameMap.getSize().X / 2, gameMap.getSize().Y * 0.75f), utilVector2.getDirectionFromString("Up"), Game1.minMaxAltitude[1], 300, 300, Game1.minMaxAcceleration[0], Game1.minMaxVerticalAcceleration[0], random.Next(Game1.minMaxCapacity[0], Game1.minMaxCapacity[1]) ); airplane airplane2 = new airplane(gameMap); airplane2.Initialize( "T2", this.game.icons.ElementAt(0).Value, "TEST CRASH", "2", new Vector2(gameMap.getSize().X / 2, gameMap.getSize().Y * 0.25f), utilVector2.getDirectionFromString("Down"), Game1.minMaxAltitude[1], 300, 300, Game1.minMaxAcceleration[0], Game1.minMaxVerticalAcceleration[0], random.Next(Game1.minMaxCapacity[0], Game1.minMaxCapacity[1]) ); airplane airplane3 = new airplane(gameMap); airplane3.Initialize( "T3", this.game.icons.ElementAt(0).Value, "TEST CRASH", "3", new Vector2(gameMap.getSize().X * 0.75f, gameMap.getSize().Y / 2), utilVector2.getDirectionFromString("Left"), Game1.minMaxAltitude[1], 300, 300, Game1.minMaxAcceleration[0], Game1.minMaxVerticalAcceleration[0], random.Next(Game1.minMaxCapacity[0], Game1.minMaxCapacity[1]) ); airplane airplane4 = new airplane(gameMap); airplane4.Initialize( "T4", this.game.icons.ElementAt(0).Value, "TEST CRASH", "4", new Vector2(gameMap.getSize().X * 0.25f, gameMap.getSize().Y / 2), utilVector2.getDirectionFromString("Right"), Game1.minMaxAltitude[1], 300, 300, Game1.minMaxAcceleration[0], Game1.minMaxVerticalAcceleration[0], random.Next(Game1.minMaxCapacity[0], Game1.minMaxCapacity[1]) ); this.game.addAirplaneToMap(airplane1); this.game.addAirplaneToMap(airplane2); this.game.addAirplaneToMap(airplane3); this.game.addAirplaneToMap(airplane4); }