Example #1
0
        private void button_testCollisionGround_Click(object sender, EventArgs e)
        {
            map gameMap = game.getMap();

            gameMap.clearMap();

            airplane airplane1 = new airplane(gameMap);
            Random   random    = new Random();

            airplane1.Initialize(
                "T1",
                this.game.icons.ElementAt(0).Value,
                "TEST CRASH",
                "1",
                new Vector2(gameMap.getSize().X / 2, gameMap.getSize().Y * 0.75f),
                utilVector2.getDirectionFromString("Up"),
                Game1.minMaxAltitude[0] + 600,
                random.Next(Game1.minMaxMAXSpeed[0], Game1.minMaxMAXSpeed[0] + 400),
                random.Next(Game1.minMaxMAXSpeed[0], Game1.minMaxMAXSpeed[0] + 800),
                random.Next(Game1.minMaxAcceleration[0], Game1.minMaxAcceleration[1]),
                random.Next(Game1.minMaxVerticalAcceleration[0], Game1.minMaxVerticalAcceleration[1]),
                random.Next(Game1.minMaxCapacity[0], Game1.minMaxCapacity[1])
                );
            airplane1.setIsOn(false);
            this.game.addAirplaneToMap(airplane1);
        }
        private void button_addAirplane_Click(object sender, EventArgs e)
        {
            if (!checkFields())
            {
                return;
            }
            map      gameMap  = game.getMap();
            airplane airplane = new airplane(gameMap);

            Vector2 chosenDirection = checkedRadioButtonDirection().Text == "Random Direction" ? utilVector2.getRandomDirection() : utilVector2.getDirectionFromString(checkedRadioButtonDirection().Text);

            airplane.Initialize(
                textBox_airplaneId.Text,
                selectedAirplaneIcon,
                textBox_airplaneVendor.Text,
                textBox_airplaneModel.Text,
                new Vector2((float)numericUpDown_airplaneCoordinateX.Value, (float)numericUpDown_airplaneCoordinateY.Value),
                chosenDirection,
                (int)numericUpDown_airplaneAltitude.Value,
                (int)numericUpDown_airplaneSpeed.Value,
                (int)numericUpDown_airplaneMaxSpeed.Value,
                (int)numericUpDown_airplaneAcceleration.Value,
                (int)numericUpDown_airplaneVerticalAcceleration.Value,
                100
                );

            this.game.addAirplaneToMap(airplane);
            this.Close();
        }
Example #3
0
        static void Main(string[] args)
        {
            var airplanes = new airplane[] {
                new propAirliner(2000, 150, "Starenflieger"),
                new jet(10000, 2500, "F-16 Fighting Falcon")
            };

            foreach (var airp in airplanes)
            {
                Console.WriteLine("Maximale Flughoehe: " + airp.maxHeight + "; Maximale Geschwindigkeit: " + airp.maxSpeed + " km/h; Bezeichnung: " airp.tag);
            }
        }
Example #4
0
        static void Main(string[] args)
        {
            //Declaring Objects
            var car      = new car();
            var mower    = new lawnmower();
            var Airplane = new airplane();

            // Methods calling classes
            stop(car);
            start(mower);
            start(Airplane);

            Console.Read();
        }
Example #5
0
        private void button_addRandomAirplane_Click(object sender, EventArgs e)
        {
            map      gameMap         = game.getMap();
            airplane airplane        = new airplane(gameMap);
            Random   random          = new Random();
            Vector2  chosenDirection = utilVector2.getRandomDirection();

            airplane.Initialize(
                this.game.generateRandomId(),
                this.game.icons.ElementAt(0).Value,
                "xd",
                "xd",
                new Vector2(random.Next(1, (int)gameMap.getSize().X), random.Next(1, (int)gameMap.getSize().Y)),
                chosenDirection,
                random.Next(Game1.minMaxAltitude[0], Game1.minMaxAltitude[1]),
                random.Next(Game1.minMaxMAXSpeed[0], Game1.minMaxMAXSpeed[1]),
                random.Next(Game1.minMaxMAXSpeed[0], Game1.minMaxMAXSpeed[1]),
                random.Next(Game1.minMaxAcceleration[0], Game1.minMaxAcceleration[1]),
                random.Next(Game1.minMaxVerticalAcceleration[0], Game1.minMaxVerticalAcceleration[1]),
                random.Next(Game1.minMaxCapacity[0], Game1.minMaxCapacity[1])
                );

            this.game.addAirplaneToMap(airplane);
        }
Example #6
0
        private void button_testMultipleCollision_Click(object sender, EventArgs e)
        {
            map gameMap = game.getMap();

            gameMap.clearMap();

            airplane airplane1 = new airplane(gameMap);
            Random   random    = new Random();

            airplane1.Initialize(
                "T1",
                this.game.icons.ElementAt(0).Value,
                "TEST CRASH",
                "1",
                new Vector2(gameMap.getSize().X / 2, gameMap.getSize().Y * 0.75f),
                utilVector2.getDirectionFromString("Up"),
                Game1.minMaxAltitude[1],
                300,
                300,
                Game1.minMaxAcceleration[0],
                Game1.minMaxVerticalAcceleration[0],
                random.Next(Game1.minMaxCapacity[0], Game1.minMaxCapacity[1])
                );

            airplane airplane2 = new airplane(gameMap);

            airplane2.Initialize(
                "T2",
                this.game.icons.ElementAt(0).Value,
                "TEST CRASH",
                "2",
                new Vector2(gameMap.getSize().X / 2, gameMap.getSize().Y * 0.25f),
                utilVector2.getDirectionFromString("Down"),
                Game1.minMaxAltitude[1],
                300,
                300,
                Game1.minMaxAcceleration[0],
                Game1.minMaxVerticalAcceleration[0],
                random.Next(Game1.minMaxCapacity[0], Game1.minMaxCapacity[1])
                );

            airplane airplane3 = new airplane(gameMap);

            airplane3.Initialize(
                "T3",
                this.game.icons.ElementAt(0).Value,
                "TEST CRASH",
                "3",
                new Vector2(gameMap.getSize().X * 0.75f, gameMap.getSize().Y / 2),
                utilVector2.getDirectionFromString("Left"),
                Game1.minMaxAltitude[1],
                300,
                300,
                Game1.minMaxAcceleration[0],
                Game1.minMaxVerticalAcceleration[0],
                random.Next(Game1.minMaxCapacity[0], Game1.minMaxCapacity[1])
                );

            airplane airplane4 = new airplane(gameMap);

            airplane4.Initialize(
                "T4",
                this.game.icons.ElementAt(0).Value,
                "TEST CRASH",
                "4",
                new Vector2(gameMap.getSize().X * 0.25f, gameMap.getSize().Y / 2),
                utilVector2.getDirectionFromString("Right"),
                Game1.minMaxAltitude[1],
                300,
                300,
                Game1.minMaxAcceleration[0],
                Game1.minMaxVerticalAcceleration[0],
                random.Next(Game1.minMaxCapacity[0], Game1.minMaxCapacity[1])
                );

            this.game.addAirplaneToMap(airplane1);
            this.game.addAirplaneToMap(airplane2);
            this.game.addAirplaneToMap(airplane3);
            this.game.addAirplaneToMap(airplane4);
        }