Exemplo n.º 1
0
    // Start is called before the first frame update
    private void Awake()
    {
        HUDCamera               = transform.GetChild(2);
        leftHand                = transform.GetChild(0);
        rightHand               = transform.GetChild(1);
        transLineRender         = GetComponent <LineRenderer>();
        transLineRender.enabled = false;
        lineReticle             = transform.Find("Reticle");
        transMask               = otherControlMask;

        blackOut = HUDCamera.GetChild(0).Find("BlackOut").GetComponent <UnityEngine.UI.Image>();

        Transform points = GameObject.Find("GameManager").transform.Find("NextLevelPoint");

        levelPoints = new Transform[points.childCount];
        for (int i = 0; i < levelPoints.Length; i++)
        {
            levelPoints[i] = points.GetChild(i);
        }
        outLine = GetComponent <addOutline>();
    }
Exemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     addLine = GetComponent <addOutline>();
 }