// Start is called before the first frame update private void Awake() { HUDCamera = transform.GetChild(2); leftHand = transform.GetChild(0); rightHand = transform.GetChild(1); transLineRender = GetComponent <LineRenderer>(); transLineRender.enabled = false; lineReticle = transform.Find("Reticle"); transMask = otherControlMask; blackOut = HUDCamera.GetChild(0).Find("BlackOut").GetComponent <UnityEngine.UI.Image>(); Transform points = GameObject.Find("GameManager").transform.Find("NextLevelPoint"); levelPoints = new Transform[points.childCount]; for (int i = 0; i < levelPoints.Length; i++) { levelPoints[i] = points.GetChild(i); } outLine = GetComponent <addOutline>(); }
// Start is called before the first frame update void Start() { addLine = GetComponent <addOutline>(); }