internal static _SetNodePosition SetNodePosition()
            {
                if (_SetNodePositionFunc == null)
                {
                    _SetNodePositionFunc =
                        (_SetNodePosition)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnGuiRiverEditorCtrl_setNodePosition"), typeof(_SetNodePosition));
                }

                return(_SetNodePositionFunc);
            }
Exemplo n.º 2
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            internal static _SetNodePosition SetNodePosition()
            {
                if (_SetNodePositionFunc == null)
                {
                    _SetNodePositionFunc =
                        (_SetNodePosition)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnGuiRoadEditorCtrl_setNodePosition"), typeof(_SetNodePosition));
                }

                return(_SetNodePositionFunc);
            }