internal static _SetNodePosition SetNodePosition() { if (_SetNodePositionFunc == null) { _SetNodePositionFunc = (_SetNodePosition)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnGuiRiverEditorCtrl_setNodePosition"), typeof(_SetNodePosition)); } return(_SetNodePositionFunc); }
internal static _SetNodePosition SetNodePosition() { if (_SetNodePositionFunc == null) { _SetNodePositionFunc = (_SetNodePosition)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnGuiRoadEditorCtrl_setNodePosition"), typeof(_SetNodePosition)); } return(_SetNodePositionFunc); }