internal void AppendVertex(float x, float y, float z) { if (_currentVertex >= _vertices.Length) { return; } _vertices[_currentVertex++] = new _3DVertex(x, y, z); }
internal void AppendVertex(float x, float y, float z) { if (_currentVertex >= _vertices.Length) return; _vertices[_currentVertex++] = new _3DVertex(x, y, z); }