예제 #1
0
 internal void AppendVertex(float x, float y, float z)
 {
     if (_currentVertex >= _vertices.Length)
     {
         return;
     }
     _vertices[_currentVertex++] = new _3DVertex(x, y, z);
 }
예제 #2
0
 internal void AppendVertex(float x, float y, float z)
 {
     if (_currentVertex >= _vertices.Length) return;
     _vertices[_currentVertex++] = new _3DVertex(x, y, z);
 }