Exemplo n.º 1
0
    public override void OnInspectorGUI()
    {
        m_object.Update();
        DrawDefaultInspector();

        _2dxFX_ColorChange _2dxScript = (_2dxFX_ColorChange)target;

        Texture2D icon = Resources.Load("2dxfxinspector") as Texture2D;

        if (icon)
        {
            Rect  r;
            float ih     = icon.height;
            float iw     = icon.width;
            float result = ih / iw;
            float w      = Screen.width;
            result = result * w;
            r      = GUILayoutUtility.GetRect(ih, result);
            EditorGUI.DrawTextureTransparent(r, icon);
        }

        EditorGUILayout.PropertyField(m_object.FindProperty("ForceMaterial"), new GUIContent("Shared Material", "Use a unique material, reduce drastically the use of draw call"));

        if (_2dxScript.ForceMaterial == null)
        {
            _2dxScript.ActiveChange = true;
        }
        else
        {
            if (GUILayout.Button("Remove Shared Material"))
            {
                _2dxScript.ForceMaterial = null;
                _2dxScript.ShaderChange  = 1;
                _2dxScript.ActiveChange  = true;
                _2dxScript.CallUpdate();
            }

            EditorGUILayout.PropertyField(m_object.FindProperty("ActiveChange"), new GUIContent("Change Material Property", "Change The Material Property"));
        }

        if (_2dxScript.ActiveChange)
        {
            EditorGUILayout.BeginVertical("Box");


            Texture2D icone = Resources.Load("2dxfx-icon-color") as Texture2D;
            EditorGUILayout.PropertyField(m_object.FindProperty("_HueShift"), new GUIContent("Change Hue", icone, "Change the color from the Selected Color"));
            icone = Resources.Load("2dxfx-icon-color") as Texture2D;
            EditorGUILayout.PropertyField(m_object.FindProperty("_Color"), new GUIContent("Selected Color", icone, "Pick up a color"));
            icone = Resources.Load("2dxfx-icon-color") as Texture2D;
            EditorGUILayout.PropertyField(m_object.FindProperty("_Tolerance"), new GUIContent("Tolerance", icone, "the tolerance of the selected color"));
            icone = Resources.Load("2dxfx-icon-contrast") as Texture2D;
            EditorGUILayout.PropertyField(m_object.FindProperty("_Saturation"), new GUIContent("Color Saturation", icone, "Change the saturation"));
            icone = Resources.Load("2dxfx-icon-brightness") as Texture2D;
            EditorGUILayout.PropertyField(m_object.FindProperty("_ValueBrightness"), new GUIContent("Brighntess", icone, "Change the brightness"));



            EditorGUILayout.BeginVertical("Box");

            icone = Resources.Load("2dxfx-icon-fade") as Texture2D;
            EditorGUILayout.PropertyField(m_object.FindProperty("_Alpha"), new GUIContent("Fading", icone, "Fade from nothing to showing"));

            EditorGUILayout.EndVertical();
            EditorGUILayout.EndVertical();
        }

        m_object.ApplyModifiedProperties();
    }
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     colorChange = GetComponent <_2dxFX_ColorChange>();
     GameManager.instance.hueSync.Add(this);
 }