public override void OnInspectorGUI() { m_object.Update(); DrawDefaultInspector(); _2dxFX_ColorChange _2dxScript = (_2dxFX_ColorChange)target; Texture2D icon = Resources.Load("2dxfxinspector") as Texture2D; if (icon) { Rect r; float ih = icon.height; float iw = icon.width; float result = ih / iw; float w = Screen.width; result = result * w; r = GUILayoutUtility.GetRect(ih, result); EditorGUI.DrawTextureTransparent(r, icon); } EditorGUILayout.PropertyField(m_object.FindProperty("ForceMaterial"), new GUIContent("Shared Material", "Use a unique material, reduce drastically the use of draw call")); if (_2dxScript.ForceMaterial == null) { _2dxScript.ActiveChange = true; } else { if (GUILayout.Button("Remove Shared Material")) { _2dxScript.ForceMaterial = null; _2dxScript.ShaderChange = 1; _2dxScript.ActiveChange = true; _2dxScript.CallUpdate(); } EditorGUILayout.PropertyField(m_object.FindProperty("ActiveChange"), new GUIContent("Change Material Property", "Change The Material Property")); } if (_2dxScript.ActiveChange) { EditorGUILayout.BeginVertical("Box"); Texture2D icone = Resources.Load("2dxfx-icon-color") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_HueShift"), new GUIContent("Change Hue", icone, "Change the color from the Selected Color")); icone = Resources.Load("2dxfx-icon-color") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_Color"), new GUIContent("Selected Color", icone, "Pick up a color")); icone = Resources.Load("2dxfx-icon-color") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_Tolerance"), new GUIContent("Tolerance", icone, "the tolerance of the selected color")); icone = Resources.Load("2dxfx-icon-contrast") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_Saturation"), new GUIContent("Color Saturation", icone, "Change the saturation")); icone = Resources.Load("2dxfx-icon-brightness") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_ValueBrightness"), new GUIContent("Brighntess", icone, "Change the brightness")); EditorGUILayout.BeginVertical("Box"); icone = Resources.Load("2dxfx-icon-fade") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_Alpha"), new GUIContent("Fading", icone, "Fade from nothing to showing")); EditorGUILayout.EndVertical(); EditorGUILayout.EndVertical(); } m_object.ApplyModifiedProperties(); }
// Use this for initialization void Start() { colorChange = GetComponent <_2dxFX_ColorChange>(); GameManager.instance.hueSync.Add(this); }