protected internal override void OnBattleActorReady(ZoneLayer layer, ZoneActor actor) { layer.AddTimePeriodicMS(bot.Random.Next(Config.IntervalMS_Min, Config.IntervalMS_Max), (t) => { if (Enable) { runner.reconnect(); } }); }
protected internal override void OnBattleActorDead(ZoneActor actor, UnitDeadEvent e) { do_clear_current_seeking(); }
protected override void Layer_ActorAdded(ZoneLayer layer, ZoneActor actor) { this.btn_Guard.Checked = battle.Layer.Actor.IsGuard; }