Exemple #1
0
 protected internal override void OnBattleActorReady(ZoneLayer layer, ZoneActor actor)
 {
     layer.AddTimePeriodicMS(bot.Random.Next(Config.IntervalMS_Min, Config.IntervalMS_Max), (t) =>
     {
         if (Enable)
         {
             runner.reconnect();
         }
     });
 }
Exemple #2
0
 protected internal override void OnBattleActorDead(ZoneActor actor, UnitDeadEvent e)
 {
     do_clear_current_seeking();
 }
Exemple #3
0
 protected override void Layer_ActorAdded(ZoneLayer layer, ZoneActor actor)
 {
     this.btn_Guard.Checked = battle.Layer.Actor.IsGuard;
 }