public ZText(ZEngine p_gameReference, CommonState p_state, string p_text, int p_width) : base(p_gameReference) { m_state = p_state; m_text = p_text; m_width = p_width; }
public ZSound(ZEngine p_gameReference, string p_filePath, bool p_isLooping) : base(p_gameReference) { m_gameReference = p_gameReference; m_filePath = p_filePath; m_isLooping = p_isLooping; }
public ZAnimation(ZEngine p_gameReference, CommonState p_state, int p_frameHeight, int p_frameWidth, int p_ticksBetweenFrames) : base(p_gameReference) { this.m_state = p_state; this.m_frameHeight = p_frameHeight; this.m_frameWidth = p_frameWidth; this.m_ticksBetweenFrames = p_ticksBetweenFrames; }
public ExitButton(ZEngine p_gameReference) : base(p_gameReference) { }
public ZButton(ZEngine p_gameReference, ZTexture p_normalTexture, ZTexture p_highLightedTexture) : base(p_gameReference) { m_normalTexture = p_normalTexture; m_highlightedTexture = p_highLightedTexture; }
public ZTexture(ZEngine p_gameReference, CommonState p_state) : base(p_gameReference) { m_state = p_state; }
public static void Main(string[] args) { var engine = new ZEngine(); engine.Run(); }
public TestScreen(ZEngine p_gameReference) : base(p_gameReference) { }
public ZLoadingBar(ZEngine p_gameReference, ZTexture p_bar, ZTexture p_progress) : base(p_gameReference) { m_progress = p_progress; m_bar = p_bar; }
public ZLoadingBar(ZEngine p_gameReference) : base(p_gameReference) { }