Beispiel #1
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 public ZText(ZEngine p_gameReference, CommonState p_state, string p_text, int p_width)
     : base(p_gameReference)
 {
     m_state = p_state;
     m_text  = p_text;
     m_width = p_width;
 }
Beispiel #2
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 public ZSound(ZEngine p_gameReference, string p_filePath, bool p_isLooping)
     : base(p_gameReference)
 {
     m_gameReference = p_gameReference;
     m_filePath      = p_filePath;
     m_isLooping     = p_isLooping;
 }
Beispiel #3
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 public ZAnimation(ZEngine p_gameReference, CommonState p_state, int p_frameHeight, int p_frameWidth, int p_ticksBetweenFrames)
     : base(p_gameReference)
 {
     this.m_state              = p_state;
     this.m_frameHeight        = p_frameHeight;
     this.m_frameWidth         = p_frameWidth;
     this.m_ticksBetweenFrames = p_ticksBetweenFrames;
 }
Beispiel #4
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 public ExitButton(ZEngine p_gameReference) : base(p_gameReference)
 {
 }
Beispiel #5
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 public ZButton(ZEngine p_gameReference, ZTexture p_normalTexture, ZTexture p_highLightedTexture)
     : base(p_gameReference)
 {
     m_normalTexture      = p_normalTexture;
     m_highlightedTexture = p_highLightedTexture;
 }
Beispiel #6
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 public ZTexture(ZEngine p_gameReference, CommonState p_state)
     : base(p_gameReference)
 {
     m_state = p_state;
 }
Beispiel #7
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    public static void Main(string[] args)
    {
        var engine = new ZEngine();

        engine.Run();
    }
Beispiel #8
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 public TestScreen(ZEngine p_gameReference) : base(p_gameReference)
 {
 }
Beispiel #9
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 public ZLoadingBar(ZEngine p_gameReference, ZTexture p_bar, ZTexture p_progress)
     : base(p_gameReference)
 {
     m_progress = p_progress;
     m_bar      = p_bar;
 }
Beispiel #10
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 public ZLoadingBar(ZEngine p_gameReference) : base(p_gameReference)
 {
 }