public string XmlOutput() { SetItem itemSetter = new SetItem(); XmlSave xmlOutput = new XmlSave(MagazineList.GetMagazineList(itemSetter)); return(xmlOutput.SaveInXml()); }
public void OnSubmit() { saving = new XmlSave(); //Check active toggle// ActiveToggle(); OnChangedHandler(dropDown); CharacterName(); saving.SaveCharacter(characterNames.text.ToString(), classes, Gender); }
private static Treasure LoadTreasure() { Treasure treasure = new Treasure(); treasure = XmlSave.LoadSettings(); /* * if (treasure.Characters.Count == 0) * { * AddBasicCharacters(treasure); * }*/ return(treasure); }
public static void Save(Preference P, string FileName) { var X = new XmlSave(FileName); X.StartXML("preferences"); foreach (var ID in P.ID) { X.StartTag("pref"); X.Attribute("id", ID); X.Attribute("value", P.Get(ID)); X.EndTag(); } X.EndXML(); X.Close(); }
//List<node> temp = new List<node>; void Awake() { ins = this; }
public string XmlOutput(List <Magazine> list) { XmlSave xmlOutput = new XmlSave(); return(xmlOutput.SaveInXml(list)); }
public void Save() { XmlSave Script = GameObject.FindGameObjectWithTag("GameController").GetComponent <XmlSave>(); Script.SaveItems(); }
void Start() { saving = new XmlSave(); }
/* * private static void AddBasicCharacters(Treasure treasure) * { * treasure.Characters.Add(new CharacterSheet() * { * Name = RandomNameGenerator.Generate(), * Class = CharacterClass.Warrior, * Powers = new List<PowerName> * { * PowerName.StrongBody * } * }); * treasure.Characters.Add(new CharacterSheet() * { * Name = RandomNameGenerator.Generate(), * Class = CharacterClass.Warrior, * Powers = new List<PowerName> * { * PowerName.StrongBody * } * }); * treasure.Characters.Add(new CharacterSheet() * { * Name = RandomNameGenerator.Generate(), * Class = CharacterClass.BlueWizard, * Powers = new List<PowerName> * { * PowerName.CastWater * } * }); * } */ public void Save() { XmlSave.SaveSettings(this); }