public string XmlOutput()
        {
            SetItem itemSetter = new SetItem();
            XmlSave xmlOutput  = new XmlSave(MagazineList.GetMagazineList(itemSetter));

            return(xmlOutput.SaveInXml());
        }
Esempio n. 2
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    public void OnSubmit()
    {
        saving = new XmlSave();
        //Check active toggle//
        ActiveToggle();

        OnChangedHandler(dropDown);

        CharacterName();

        saving.SaveCharacter(characterNames.text.ToString(), classes, Gender);
    }
Esempio n. 3
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        private static Treasure LoadTreasure()
        {
            Treasure treasure = new Treasure();

            treasure = XmlSave.LoadSettings();

            /*
             * if (treasure.Characters.Count == 0)
             * {
             *  AddBasicCharacters(treasure);
             * }*/
            return(treasure);
        }
Esempio n. 4
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        public static void Save(Preference P, string FileName)
        {
            var X = new XmlSave(FileName);

            X.StartXML("preferences");

            foreach (var ID in P.ID)
            {
                X.StartTag("pref");
                X.Attribute("id", ID);
                X.Attribute("value", P.Get(ID));
                X.EndTag();
            }
            X.EndXML();
            X.Close();
        }
Esempio n. 5
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    //List<node> temp = new List<node>;


    void Awake()
    {
        ins = this;
    }
Esempio n. 6
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        public string XmlOutput(List <Magazine> list)
        {
            XmlSave xmlOutput = new XmlSave();

            return(xmlOutput.SaveInXml(list));
        }
Esempio n. 7
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    public void Save()
    {
        XmlSave Script = GameObject.FindGameObjectWithTag("GameController").GetComponent <XmlSave>();

        Script.SaveItems();
    }
Esempio n. 8
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 void Start()
 {
     saving = new XmlSave();
 }
Esempio n. 9
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/*
 *      private static void AddBasicCharacters(Treasure treasure)
 *      {
 *          treasure.Characters.Add(new CharacterSheet()
 *          {
 *              Name = RandomNameGenerator.Generate(),
 *              Class = CharacterClass.Warrior,
 *              Powers = new List<PowerName>
 *              {
 *                  PowerName.StrongBody
 *              }
 *          });
 *          treasure.Characters.Add(new CharacterSheet()
 *          {
 *              Name = RandomNameGenerator.Generate(),
 *              Class = CharacterClass.Warrior,
 *              Powers = new List<PowerName>
 *              {
 *                  PowerName.StrongBody
 *              }
 *          });
 *          treasure.Characters.Add(new CharacterSheet()
 *          {
 *              Name = RandomNameGenerator.Generate(),
 *              Class = CharacterClass.BlueWizard,
 *              Powers = new List<PowerName>
 *              {
 *                  PowerName.CastWater
 *              }
 *          });
 *      }
 */
        public void Save()
        {
            XmlSave.SaveSettings(this);
        }