public override void Release() { this.mIsUseDiamond = false; this.CurSystemData = null; this.mTaskRangeDict.Clear(); this.mTaskRangeDict = null; }
private void SetCurrentData() { GodWeaponProgressManager.< SetCurrentData > c__AnonStoreyB6 <SetCurrentData> c__AnonStoreyB = new GodWeaponProgressManager.< SetCurrentData > c__AnonStoreyB6(); this.CurSystemData = null; this.CurGodWeaponData = null;