public override void Release()
 {
     this.mIsUseDiamond = false;
     this.CurSystemData = null;
     this.mTaskRangeDict.Clear();
     this.mTaskRangeDict = null;
 }
 private void SetCurrentData()
 {
     GodWeaponProgressManager.< SetCurrentData > c__AnonStoreyB6 <SetCurrentData> c__AnonStoreyB = new GodWeaponProgressManager.< SetCurrentData > c__AnonStoreyB6();
     this.CurSystemData    = null;
     this.CurGodWeaponData = null;