public void setData(string skillId) { if (string.IsNullOrEmpty(skillId)) { isOpen.Set(false); } else { infoData = new GameIDData(); infoData.parse(skillId, GameIDData.Type.Skill); id = infoData.id; isOpen.Set(true); } }
public void setData(string id) { // UnityEngine.Debug.Log(id); if (string.IsNullOrEmpty(id)) { isOpen.Set(false); } else { unitInfo = new GameIDData(); unitInfo.parse(id, GameIDData.Type.Unit); if (GameManager.info.unitData.ContainsKey(unitInfo.resourceId)) { unitData = GameManager.info.unitData[unitInfo.resourceId]; isOpen.Set(true); } else { isOpen.Set(false); } } }