Beispiel #1
0
 public void setData(string skillId)
 {
     if (string.IsNullOrEmpty(skillId))
     {
         isOpen.Set(false);
     }
     else
     {
         infoData = new GameIDData();
         infoData.parse(skillId, GameIDData.Type.Skill);
         id = infoData.id;
         isOpen.Set(true);
     }
 }
Beispiel #2
0
    public void setData(string id)
    {
//		UnityEngine.Debug.Log(id);

        if (string.IsNullOrEmpty(id))
        {
            isOpen.Set(false);
        }
        else
        {
            unitInfo = new GameIDData();
            unitInfo.parse(id, GameIDData.Type.Unit);

            if (GameManager.info.unitData.ContainsKey(unitInfo.resourceId))
            {
                unitData = GameManager.info.unitData[unitInfo.resourceId];
                isOpen.Set(true);
            }
            else
            {
                isOpen.Set(false);
            }
        }
    }