Exemplo n.º 1
0
        private void loadSettings()
        {
            //settings = new GameSettings();
            //settings.reductionScale = 0.01f;
            //settings.lowerThres = 0.2f;
            //settings.midThres = 0.8f;
            //settings.upperThres = 0.95f;
            //settings.maxThres = 1f;
            //settings.minScale4FatFish = 1f;
            //settings.maxScale4FatFish = 5f;
            //settings.noramlizingMax = 0.53f;
            //settings.noramlizingMin = 0f;
            //settings.dynamicMax4Normalizing = false;
            //settings.dynamicMin4Normalizing = true;
            //settings.samples4Normalizing = 10;
            //settings.normalFishScale = 3.5f;
            //// TODODODODOD
            //settings.calibTimer = 3000;


            if (settings == null)
            {
                settings = XMLReadAndWrite.Deserialize <GameSettings>("./Assets/Settings/settings");
                //settings = XMLReadAndWrite.Deserialize<GameSettings>(UIUpdateManager.appPath+ "/Settings/" + settings.subjectName);
            }



            //TODO Setttings default ???
        }
Exemplo n.º 2
0
        internal void storeSettings(string path)
        {
            string p;

            if (path.Equals(""))
            {
                p = "./Assets/Settings/settings";
            }
            else
            {
                p = path;
            }
            XMLReadAndWrite.Serialize <GameSettings>(settings, p);
        }