private void loadSettings() { //settings = new GameSettings(); //settings.reductionScale = 0.01f; //settings.lowerThres = 0.2f; //settings.midThres = 0.8f; //settings.upperThres = 0.95f; //settings.maxThres = 1f; //settings.minScale4FatFish = 1f; //settings.maxScale4FatFish = 5f; //settings.noramlizingMax = 0.53f; //settings.noramlizingMin = 0f; //settings.dynamicMax4Normalizing = false; //settings.dynamicMin4Normalizing = true; //settings.samples4Normalizing = 10; //settings.normalFishScale = 3.5f; //// TODODODODOD //settings.calibTimer = 3000; if (settings == null) { settings = XMLReadAndWrite.Deserialize <GameSettings>("./Assets/Settings/settings"); //settings = XMLReadAndWrite.Deserialize<GameSettings>(UIUpdateManager.appPath+ "/Settings/" + settings.subjectName); } //TODO Setttings default ??? }
internal void storeSettings(string path) { string p; if (path.Equals("")) { p = "./Assets/Settings/settings"; } else { p = path; } XMLReadAndWrite.Serialize <GameSettings>(settings, p); }