public void Convert(float x, float y, float z, IntPoint3D expected)
        {
            const int blockSize = 1;

            var result = WorldToLogicalSpaceConverter.Convert(x, y, z, blockSize);

            result.X.ShouldBe(expected.X);
            result.Y.ShouldBe(expected.Y);
            result.Z.ShouldBe(expected.Z);
        }
        public void ConvertsToCorrectInt(float value, int start, int size, int expected)
        {
            var result = WorldToLogicalSpaceConverter.ConvertSingle(value, size);

            result.ShouldBe(expected);
        }