public void Convert(float x, float y, float z, IntPoint3D expected) { const int blockSize = 1; var result = WorldToLogicalSpaceConverter.Convert(x, y, z, blockSize); result.X.ShouldBe(expected.X); result.Y.ShouldBe(expected.Y); result.Z.ShouldBe(expected.Z); }
public void ConvertsToCorrectInt(float value, int start, int size, int expected) { var result = WorldToLogicalSpaceConverter.ConvertSingle(value, size); result.ShouldBe(expected); }