private WorldPath FinalizedPath(int lastTile) { WorldPath emptyWorldPath = Find.WorldPathPool.GetEmptyWorldPath(); int num = lastTile; for (;;) { int parentTile = calcGrid[num].parentTile; int num2 = num; emptyWorldPath.AddNodeAtStart(num2); if (num2 == parentTile) { break; } num = parentTile; } emptyWorldPath.SetupFound(calcGrid[lastTile].knownCost); return(emptyWorldPath); }
private WorldPath FinalizedPath(int lastTile) { WorldPath emptyWorldPath = Find.WorldPathPool.GetEmptyWorldPath(); int num = lastTile; while (true) { WorldShipPathFinder.PathFinderNodeFast pathFinderNodeFast = this.calcGrid[num]; int parentTile = pathFinderNodeFast.parentTile; int num2 = num; emptyWorldPath.AddNodeAtStart(num2); if (num2 == parentTile) { break; } num = parentTile; } emptyWorldPath.SetupFound((float)this.calcGrid[lastTile].knownCost); return(emptyWorldPath); }