private static int SetCamera(IntPtr L)
    {
        int result;

        try
        {
            ToLua.CheckArgsCount(L, 3);
            WorldMapController worldMapController = (WorldMapController)ToLua.CheckObject(L, 1, typeof(WorldMapController));
            GameObject         objCamera          = (GameObject)ToLua.CheckUnityObject(L, 2, typeof(GameObject));
            bool bNeedSetPos = LuaDLL.luaL_checkboolean(L, 3);
            worldMapController.SetCamera(objCamera, bNeedSetPos);
            result = 0;
        }
        catch (Exception e)
        {
            result = LuaDLL.toluaL_exception(L, e, null);
        }
        return(result);
    }