private static int SetCamera(IntPtr L) { int result; try { ToLua.CheckArgsCount(L, 3); WorldMapController worldMapController = (WorldMapController)ToLua.CheckObject(L, 1, typeof(WorldMapController)); GameObject objCamera = (GameObject)ToLua.CheckUnityObject(L, 2, typeof(GameObject)); bool bNeedSetPos = LuaDLL.luaL_checkboolean(L, 3); worldMapController.SetCamera(objCamera, bNeedSetPos); result = 0; } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }