Exemplo n.º 1
0
 internal static void FinishPlayWorld()
 {
     Main.OnTick -= FinishPlayWorld;
     Main.player[Main.myPlayer].Spawn();
     Main.player[Main.myPlayer].Update(Main.myPlayer);
     Main.ActivePlayerFileData.StartPlayTimer();
     WorldGen._lastSeed = Main.ActiveWorldFileData.Seed;
     Player.Hooks.EnterWorld(Main.myPlayer);
     WorldFile.SetOngoingToTemps();
     Main.PlaySound(11);
     Main.resetClouds     = true;
     WorldGen.noMapUpdate = false;
 }