internal static void FinishPlayWorld() { Main.OnTick -= FinishPlayWorld; Main.player[Main.myPlayer].Spawn(); Main.player[Main.myPlayer].Update(Main.myPlayer); Main.ActivePlayerFileData.StartPlayTimer(); WorldGen._lastSeed = Main.ActiveWorldFileData.Seed; Player.Hooks.EnterWorld(Main.myPlayer); WorldFile.SetOngoingToTemps(); Main.PlaySound(11); Main.resetClouds = true; WorldGen.noMapUpdate = false; }