Exemplo n.º 1
0
 void Refresh()
 {
     _worldEntity.CollidingType = EntityCollidingType.Pushable;
     onMergingStar         = false;
     oneEnteredMergingStar = false;
     _worldEntity.DestroyVisual();
     _worldEntity.isSpriteSet = false;
     //StartCoroutine(WaitForSetDistance());
     ExitIdle();
     _worldEntity.Refresh();
     isStuck           = false;
     characterInMoving = false;
 }