/// <summary> /// Saves all changes (scenes, assets, etc.). /// </summary> public void SaveAll() { // Layout Windows.SaveCurrentLayout(); // Scenes Scene.SaveScenes(); // Assets for (int i = 0; i < Windows.Windows.Count; i++) { if (Windows.Windows[i] is AssetEditorWindow win) { win.Save(); } } }
/// <summary> /// Saves all changes (scenes, assets, etc.). /// </summary> public void SaveAll() { Windows.SaveCurrentLayout(); Scene.SaveScenes(); SaveContent(); }