Exemple #1
0
        /// <summary>
        /// Saves all changes (scenes, assets, etc.).
        /// </summary>
        public void SaveAll()
        {
            // Layout
            Windows.SaveCurrentLayout();

            // Scenes
            Scene.SaveScenes();

            // Assets
            for (int i = 0; i < Windows.Windows.Count; i++)
            {
                if (Windows.Windows[i] is AssetEditorWindow win)
                {
                    win.Save();
                }
            }
        }
Exemple #2
0
 /// <summary>
 /// Saves all changes (scenes, assets, etc.).
 /// </summary>
 public void SaveAll()
 {
     Windows.SaveCurrentLayout();
     Scene.SaveScenes();
     SaveContent();
 }