Exemplo n.º 1
0
 public void WinGame()
 {
     WinGameMenu menu = WinGameCanvas.gameObject.GetComponent<WinGameMenu>();
     menu.ShowScore();
     WinGameCanvas.enabled = true;
     StartCoroutine(countToRestart(WinGameCanvas));
 }
Exemplo n.º 2
0
    private void Awake()
    {
        Time.timeScale = 0;

        _startGameMenu = GetComponentInChildren <StartGameMenu>();
        _inGameUI      = GetComponentInChildren <InGameUI>();
        _pauseMenu     = GetComponentInChildren <PauseMenu>();
        _winGameMenu   = GetComponentInChildren <WinGameMenu>();
        _loseGameMenu  = GetComponentInChildren <LoseGameMenu>();

        SwitchUI(UIState.StartGame);
    }