public void WinGame() { WinGameMenu menu = WinGameCanvas.gameObject.GetComponent<WinGameMenu>(); menu.ShowScore(); WinGameCanvas.enabled = true; StartCoroutine(countToRestart(WinGameCanvas)); }
private void Awake() { Time.timeScale = 0; _startGameMenu = GetComponentInChildren <StartGameMenu>(); _inGameUI = GetComponentInChildren <InGameUI>(); _pauseMenu = GetComponentInChildren <PauseMenu>(); _winGameMenu = GetComponentInChildren <WinGameMenu>(); _loseGameMenu = GetComponentInChildren <LoseGameMenu>(); SwitchUI(UIState.StartGame); }