Exemplo n.º 1
0
 public WAIdleState(string name, WideAngleCameraController entity, ISMStateMachine <WideAngleCameraController> parentISM, int priority)
     : base(name, entity, parentISM, priority)
 {
 }
 protected override void Awake()
 {
     _CurrentController = gameObject.GetComponentsInChildren <WideAngleCameraController>(true)[0];
     _CutProjector      = gameObject.GetComponentsInChildren <GVCircleCutProjector>(true)[0];
 }