public WAIdleState(string name, WideAngleCameraController entity, ISMStateMachine <WideAngleCameraController> parentISM, int priority) : base(name, entity, parentISM, priority) { }
protected override void Awake() { _CurrentController = gameObject.GetComponentsInChildren <WideAngleCameraController>(true)[0]; _CutProjector = gameObject.GetComponentsInChildren <GVCircleCutProjector>(true)[0]; }