Exemplo n.º 1
0
 public Minigun()
 {
     Name              = "Minigun";
     Damage            = 100;
     Range             = 8;
     Capacity          = 2;
     WeaponRequirement = new WeaponRequirement(Tier.Strength, 7);
     AttackPoint       = 5;
 }
Exemplo n.º 2
0
 public Revolver()
 {
     Name              = "Revolver";
     Damage            = 30;
     Range             = 5;
     Capacity          = 6;
     WeaponRequirement = new WeaponRequirement(Tier.Agility, 5);
     AttackPoint       = 2;
 }
Exemplo n.º 3
0
 public PlasmaHandGun()
 {
     Name              = "Plasma handgun";
     Damage            = 40;
     Range             = 4;
     Capacity          = 12;
     WeaponRequirement = new WeaponRequirement(Tier.Intelligence, 6);
     AttackPoint       = 3;
 }
Exemplo n.º 4
0
 public SuperFist()
 {
     Name              = "Super fist";
     Damage            = 18;
     Range             = 1;
     Capacity          = 4;
     WeaponRequirement = new WeaponRequirement(Tier.Intelligence, 4);
     AttackPoint       = 3;
 }
Exemplo n.º 5
0
 public SawedOff()
 {
     Name              = "Sawed-off";
     Damage            = 50;
     Range             = 3;
     Capacity          = 5;
     WeaponRequirement = new WeaponRequirement(Tier.Strength, 5);
     AttackPoint       = 3;
 }
Exemplo n.º 6
0
 public Knife()
 {
     Name              = "Knife";
     Damage            = 10;
     Range             = 1;
     Capacity          = 20;
     WeaponRequirement = new WeaponRequirement(Tier.Agility, 3);
     AttackPoint       = 2;
 }
Exemplo n.º 7
0
 public Hammer()
 {
     Name              = "Hammer";
     Damage            = 24;
     Range             = 1;
     Capacity          = 30;
     WeaponRequirement = new WeaponRequirement(Tier.Strength, 3);
     AttackPoint       = 4;
 }
Exemplo n.º 8
0
 public PlasmaRifle()
 {
     Name              = "Plasma rifle";
     Damage            = 70;
     Range             = 6;
     Capacity          = 8;
     WeaponRequirement = new WeaponRequirement(Tier.Intelligence, 8);
     AttackPoint       = 4;
 }
Exemplo n.º 9
0
 public Rifle()
 {
     Name              = "Rifle";
     Damage            = 60;
     Range             = 10;
     Capacity          = 15;
     WeaponRequirement = new WeaponRequirement(Tier.Agility, 6);
     AttackPoint       = 4;
 }
Exemplo n.º 10
0
 public Fist()
 {
     Name              = "Fist";
     Damage            = 5;
     Range             = 1;
     Capacity          = 1000;
     WeaponRequirement = new WeaponRequirement(Tier.Strength, 2);
     AttackPoint       = 2;
     IsUnique          = true;
 }