public Minigun() { Name = "Minigun"; Damage = 100; Range = 8; Capacity = 2; WeaponRequirement = new WeaponRequirement(Tier.Strength, 7); AttackPoint = 5; }
public Revolver() { Name = "Revolver"; Damage = 30; Range = 5; Capacity = 6; WeaponRequirement = new WeaponRequirement(Tier.Agility, 5); AttackPoint = 2; }
public PlasmaHandGun() { Name = "Plasma handgun"; Damage = 40; Range = 4; Capacity = 12; WeaponRequirement = new WeaponRequirement(Tier.Intelligence, 6); AttackPoint = 3; }
public SuperFist() { Name = "Super fist"; Damage = 18; Range = 1; Capacity = 4; WeaponRequirement = new WeaponRequirement(Tier.Intelligence, 4); AttackPoint = 3; }
public SawedOff() { Name = "Sawed-off"; Damage = 50; Range = 3; Capacity = 5; WeaponRequirement = new WeaponRequirement(Tier.Strength, 5); AttackPoint = 3; }
public Knife() { Name = "Knife"; Damage = 10; Range = 1; Capacity = 20; WeaponRequirement = new WeaponRequirement(Tier.Agility, 3); AttackPoint = 2; }
public Hammer() { Name = "Hammer"; Damage = 24; Range = 1; Capacity = 30; WeaponRequirement = new WeaponRequirement(Tier.Strength, 3); AttackPoint = 4; }
public PlasmaRifle() { Name = "Plasma rifle"; Damage = 70; Range = 6; Capacity = 8; WeaponRequirement = new WeaponRequirement(Tier.Intelligence, 8); AttackPoint = 4; }
public Rifle() { Name = "Rifle"; Damage = 60; Range = 10; Capacity = 15; WeaponRequirement = new WeaponRequirement(Tier.Agility, 6); AttackPoint = 4; }
public Fist() { Name = "Fist"; Damage = 5; Range = 1; Capacity = 1000; WeaponRequirement = new WeaponRequirement(Tier.Strength, 2); AttackPoint = 2; IsUnique = true; }