public static void NewClass()
    {
        Warrior.Clear();
        Warrior.level = 0;
        CurrentGame.game.memoryGeneral.humanClassProgress.warrior.level    = 0;
        CurrentGame.game.memoryGeneral.humanClassProgress.warrior.name     = "Warrior";
        CurrentGame.game.memoryGeneral.humanClassProgress.warrior.movement = 5;
        CurrentGame.game.memoryGeneral.humanClassProgress.warrior.classWeapons.classWeapon1.type = "HeavyBlade";
        CurrentGame.game.memoryGeneral.humanClassProgress.warrior.classWeapons.classWeapon1.rank = 3;
        CurrentGame.game.memoryGeneral.humanClassProgress.warrior.classWeapons.classWeapon2.type = "Axe";
        CurrentGame.game.memoryGeneral.humanClassProgress.warrior.classWeapons.classWeapon2.rank = 2;
        CurrentGame.game.memoryGeneral.humanClassProgress.warrior.caps = Warrior.Caplist();

        LevelUpClass();
    }