public unsafe Texture(VulkanRenderer renderer) : this() { _renderer = renderer; }
public FillCall(int image, Path[] paths, uint triangleOffset, ulong uniformOffset, CompositeOperationState compositeOperation, VulkanRenderer renderer) : base(image, paths, triangleOffset, 4, uniformOffset, PipelineSettings.Fill(compositeOperation), PipelineSettings.FillStencil(compositeOperation, renderer.TriangleListFill), PipelineSettings.FillEdgeAA(compositeOperation), renderer) { }
public StencilStrokeCall(int image, Path[] paths, ulong uniformOffset, CompositeOperationState compositeOperation, VulkanRenderer renderer) : base(image, paths, 0, 0, uniformOffset, PipelineSettings.StencilStroke(compositeOperation), PipelineSettings.StencilStrokeStencil(compositeOperation), PipelineSettings.StencilStrokeEdgeAA(compositeOperation), renderer) { }