Beispiel #1
0
 public unsafe Texture(VulkanRenderer renderer)
     : this()
 {
     _renderer = renderer;
 }
Beispiel #2
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 public FillCall(int image, Path[] paths, uint triangleOffset, ulong uniformOffset, CompositeOperationState compositeOperation, VulkanRenderer renderer)
     : base(image, paths, triangleOffset, 4, uniformOffset, PipelineSettings.Fill(compositeOperation), PipelineSettings.FillStencil(compositeOperation, renderer.TriangleListFill), PipelineSettings.FillEdgeAA(compositeOperation), renderer)
 {
 }
Beispiel #3
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 public StencilStrokeCall(int image, Path[] paths, ulong uniformOffset, CompositeOperationState compositeOperation, VulkanRenderer renderer)
     : base(image, paths, 0, 0, uniformOffset, PipelineSettings.StencilStroke(compositeOperation), PipelineSettings.StencilStrokeStencil(compositeOperation), PipelineSettings.StencilStrokeEdgeAA(compositeOperation), renderer)
 {
 }